The most obvious element that separates a professional game from an amateur garage project isn't the complexity of the game – it's the use of graphics. The "BB Maze" example from Chapter 3 is already a complete game, but it suffers from one fatal flaw: it doesn't look any better than the maze game people were playing on the Atari 2600 back in 1981. Nowadays, even on small devices, we can do a lot better than that.
In this chapter, you'll see some simple techniques to improve the look and feel of the "BB Maze" example from the previous chapter. The picture at the top of this page shows what it will look like when it's done.
Dr. Carol Hamer
To Carol's blog
Dr. Andrew Davison
To Andrew's home page